![]() In general have a harder difficulty option as the PSP remake can be too easy.TO PSP have three lives for every characters. Maybe make it one-life characters but keep the 3-turn grace period to revive them like in FFT. Allow a difficulty option that prevents moving after attacking, and also doesn't regenerate HP during multi-stage raids.But the priority is just make crafting painless. Having a failure state for crafting is also annoying and I feel doesn't serve any purpose. We should be allowed to do mass crafting and skip animation of crafting every time.FFT had solved this and Tactics Ogre should have it too. I should be able to do everything in shop and directly see if the equipment I have is worth buying instead of going constant back and forth. It is super frustrating that I have to buy a weapon, leave the shop, go into the menu, check a character and then equip the weapon. PLEASE bring a fitting room like FFT in the game.Hopefully maybe allow for an arranged soundtrack as an option?. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |